Conjury Revell is a first-person shooter with wave-based arena combat over three levels, each with their own distinct environment. Play as a rebellious dissident fighting to rid their world of magical oppression and forge a better future for their city in the clouds.
This game was developed by a 27-person student team from SMU Guildhall over the course of six months, as part of the program's capstone Team Game Project (TGP) curriculum. The game also features a fully orchestrated soundtrack created in collaboration with the music team from SMU Meadows School of the Arts, which was created over the course of three months and featured in their Emerging Sounds concert.
Diverse Magical Arsenal
Switch between 3 different spells and gravity powers to make the arenas work for you to defeat overwhelming numbers attempting to halt your rebellion. Choose between Ice, Fire, and Lightning spells with calculated precision to destroy your foes.
City in the clouds
Fight between city streets and above the clouds on airships as you assault your foes. Explore a gothic steampunk world and save the city.
Visceral frenetic combat
Shooter gameplay that keeps you on your toes. Dash, jump, and blast your way through anyone who stands in your way. Use your environment against your foes to keep them at bay while you charge up a powerful spell to eviscerate them.